This August, gamers will roleplay as a secret Police unit in the locally made FPS game.
The pandemic has tested our limits to work from home. But the video game developers at M7 and Attrito raised the home office bars, they worked for the video game "Zero Hour" indoors.
"We made a video game while staying home," said Nayeem Bin Hasan and Meheraj Maruf, the co-directors of studio Attrito and M7. Nayeem and Maruf are also the duo behind "Agontuk", the open world game that created quite a buzz.
Watch the trailer of 'Zero Hour'
The gameplay trailer of Zero Hour was showered with love from the gaming community. Stellar graphics, brooding music and the rush of player versus player combat are a few reasons to add Zero Hour to the gaming wish-list. The game will be available for purchase on Steam from August, the developers confirmed.
How did the duo come up with this idea? "Open world games are fun, but we also love tactical shooting games," says Meheraj, who is a big fan of ARMA and SWAT4, popular titles in the tactical shooting genre.
Meheraj added, "We came up with an idea to make a tactical FPS game. Zero Hour is designed to mimic real scales and with features that can make the environment as dynamic as the player wants."
Being a five vs five multiplayer FPS, gamers can expect intense moments in Zero Hour. The developers promise it will not be just another 'run and gun' game since the tactics and team efforts will be heavily rewarded.
The backstory of Zero Hour involves a terrorist attack. An international embassy is taken over by the terrorists and people are held hostage. With a ticking time bomb strapped to their bodies, the hostages await rescue.
The protagonists of the game then arrive in a cinematic style. Clad in combat-ready uniform, a secret police force drops in to save the day. This is when the two teams, each with five players, enter the game to search for the hostages. Any terrorist spotted now is just one click away from being shot dead.
But the rescuers are not the only "good guys" in the building. The second team of gamers also join in, but with a different agenda. One team is to diffuse the bomb, while the other prioritizes freeing the hostages. An inevitable toe to toe combat between the teams will define the winning moment in the game.
Nayeem and Meheraj had little to complain about the development phase. "The obstacles we faced were mostly related to funding and Steam integration. Due to the pandemic, most of the work was done indoors," they told the correspondent.
While the players will be seen playing the role as special police force, bearing the national flag of Bangladesh. This alone might be a good enough reason to buy the game instead of looking for crack versions.
Zero Hour will be available to gamers next month. Local money exchange gateways will be integrated for purchase. Further information will be revealed on the Facebook page of Zero Hour as the release date inches closer.
Unless we support local talent, we do not have the right to complain about the lack of locally developed games.